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Multilinear motion synthesis with level-of-detail controls
https://repo.lib.tut.ac.jp/records/1312
https://repo.lib.tut.ac.jp/records/1312e5098422-c371-4995-a83d-df72c768da7c
名前 / ファイル | ライセンス | アクション |
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Item type | 会議発表論文 / Conference Paper(1) | |||||
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公開日 | 2014-05-22 | |||||
タイトル | ||||||
タイトル | Multilinear motion synthesis with level-of-detail controls | |||||
言語 | ||||||
言語 | eng | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | level-of-detail | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | motion interpolation | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | multilinear analysis | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | geostatistics | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||
資源タイプ | conference paper | |||||
著者 |
向井, 智彦
× 向井, 智彦× 栗山, 繁 |
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著者(英) |
Mukai, Tomohiko
× Mukai, Tomohiko× Kuriyama, Shigeru |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a multiresolutional representation of animation and geometrical data, and adaptively change the accuracy level according to the importance of each character. Multilinear analysis provides the efficient representation of multidimensional and multimodal data, including human motion data, based on statistical data correlations. This paper proposes a LOD control method of motion synthesis with a multilinear model. Our method first extracts a small number of principal components of motion samples by analyzing three-mode correlations among joints, time, and samples using high-order singular value decomposition. A new motion is synthesized by interpolating the reduced components using geostatistics, where the prediction accuracy of the resulting motion is controlled by adaptively decreasing the data dimensionality. We introduce a hybrid algorithm to optimize the reduction size and computational time according to the distance from the camera while maintaining visual quality. Our method provides a practical tool for creating an interactive animation of many characters while ensuring accurate and flexible controls at a modest level of computational cost. |
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書誌情報 |
Proceedings - 15th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2007 巻 15th, p. 9-17, 発行日 2007 |
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出版者 | ||||||
出版者 | IEEE | |||||
DOI | ||||||
関連タイプ | isVersionOf | |||||
識別子タイプ | DOI | |||||
関連識別子 | 10.1109/PG.2007.36 | |||||
権利 | ||||||
権利情報 | This is the author's version of the work. Copyright (C) 2007 IEEE. 15th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2007, Pages 9-17. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | |||||
関連サイト | ||||||
識別子タイプ | URI | |||||
関連識別子 | http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=4392711&sortType%3Dasc_p_Sequence%26filter%3DAND%28p_IS_Number%3A4392699%29 | |||||
関連名称 | IEEExplore | |||||
著者版フラグ | ||||||
出版タイプ | AM | |||||
出版タイプResource | http://purl.org/coar/version/c_ab4af688f83e57aa |